Confederates Football

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Keeper Leagues

Wednesday, April 06, 2005

In a keeper league the owners get to keep a predetermined number of players from year to year. Some leagues keep two players, some keep one at each position. It doesn't really matter what you decide, but if you are keeping a whole starting lineup, I'd suggest that you just switch to a Dynasty League.

Pros: It's nice to be able to keep a couple of players on your roster. If you've drafted well or made savvy moves in free agency, you are rewarded. It can create a sense of continuity in your league as owners can associate certain players with certain teams (ex. "Marvin Harrison? He's on Ice Cold"). By adding keepers, owners may be more willing to play year after year.

Cons: Players who don't have top teams may feel like they aren't able to catch up to the elite teams. If you have to replace owners, how do you take into account the existing teams keepers?

League Size: 10, 12, 14 teams.

Draft Type: Serpentine, or possibly Regular. I would suggest that you might reverse the order of finish from last year to determine draft position. That means that the league will have some semblance of parity, as worse teams have first crack at the best players left.

Do not use auction drafting in conjunction with keepers.

I would stay away from a regular draft style, unless you really want to force parity. You could use it though, it's not unfair. The best teams are usually have the best keepers and are the best at drafting anyway.

Tweaks: IDP, point per catch, flex lineups, trade draft picks, keeper lottery, dual playoffs.

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