Confederates Football

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More League Tweaks

Friday, April 08, 2005

Yes, there are still more things you can do with your league.

Prioritized Waivers: The owner at the bottom of the standings gets first pick in week one of free agency. The owner at the top gets last pick. If an owner picks up a free agent, that owner moves to last pick in the waiver order.

Free For All Free Agency: As soon as the waiver wire opens owners can claim free agents. First come first served, no crying.

Free Agent Bidding: Give owners points to bid on free agents. Owners bid blind for free agents each week. Highest bid gets the player. When an owner runs out of points they can no longer bid on free agents.

Keeper Lottery: Allow owners to trade keeper rights for bonus picks in the draft. If you allow keeper spots, an owner can choose not to use them, and receives bonus picks before the regular fantasy draft. If multiple owners choose to trade in keeper rights, give out the early picks by random draft order.

Dual Playoffs: Keep the bottom teams involved by running playoffs for them as well. The teams that miss the real playoffs can play for first pick in the draft. It really keeps owners interested all year long, and doesn't reward someone who 'tanks' with an automatic first pick.

Salary Cap: Play a dynasty league with a salary cap and player contracts. Owners receive $250 for contracts. Give owners very few one year contracts, a few more two year contracts, a few more three year contracts, and unlimited four year contracts. Player salaries are equal to 10% of their last year's fantasy points. Example; Owner X signs Mike Vick to a 4 year contract at $29. Owner X now pays $29 per year for four years, no matter what Vick's actual performance. After four years Vick becomes a free agent. If Owner X cuts Vick, Vick's new contract would be based on his last year's fantasy points. Owners pay on the contract until it expires, unless the player is out of the NFL or on another fantasy roster.

Auction Cap: If you use an auction draft, change the amount of money owners get to spend.

Survivor League: Draft teams like normal. Starting lineup is the best possible lineup each week. Lowest score each week gets eliminated. Winner takes all.

Multiple Games Per Week: Give each team an extra win or loss versus the average score for the week. This eliminates random bad luck from eliminating a high scoring team from the playoff hunt. The #3 scoring team in my league missed the playoffs last year. We don't use this, but he might like it if we did.

No Penalty Turnovers: Do not penalize for turnovers. This increases offensive scoring, but helps QB's the most.

6 Point Touchdowns: Make all touchdowns worth six points. Most leagues decrease the value of passing touchdowns. Be aware, this would mean that Peyton Manning would have scored 296 points off touchdowns alone last year.

Distance Scoring: Give out bonuses for length of score. If a TD came from more than 20 yards give it an extra point or two. Give it more if it came from more than 40 yards out. You can do a similar thing with Field Goal scoring. Anything to make kickers worthwhile, says I.

Transaction Fees: Charge owners a fee to make player moves. Free agency counts, trades count. Maybe even charge per player involved. Put the fees into the league bank and divvy the bonus up as you see fit.

I'm sure there are more tweaks out there, but I can't think of any right now. Plus, my poor fingers are tired.

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